black rain - devlog #2
since last week, i’ve been trying to turn the first level into something that feels more like an actual level instead of a collection of things i wanted to test :D
aaaand it feels like never-ending work that you’re never 100% happy with, but i managed to “deliver” a few things:
- added campfires that you can use as checkpoints
- finally added a death zone underneath the level, so falling down actually kills you
- improved the layout and level decorations
- put the first boss at the end of the level!
combat got a bunch of small improvements as well:
- parries now have sounds, sparks, and a lot more punch
- attacks and enemy hits feel a bit tighter
aaaand i’m still not 100% happy with it either. i think it’s still a bit too floaty for my liking, but we’re slowly getting there!
i also started prototyping the first ability, called rain blade. normal hits and successful parries fill up a small rain meter, which can then be spent on a ranged attack. it definitely needs more work and balancing, but i like the direction so far—especially from a vibe perspective :D
still lots to do, but we’ll slowly get there
p.s. — attaching an example of a parry against the boss :D

Black Rain
| Status | Canceled |
| Author | chillgeist |
More posts
- black rain - devlog #1!14 days ago
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