black rain - devlog #2


since last week, i’ve been trying to turn the first level into something that feels more like an actual level instead of a collection of things i wanted to test :D

aaaand it feels like never-ending work that you’re never 100% happy with, but i managed to “deliver” a few things:

  • added campfires that you can use as checkpoints
  • finally added a death zone underneath the level, so falling down actually kills you
  • improved the layout and level decorations
  • put the first boss at the end of the level!

combat got a bunch of small improvements as well:

  • parries now have sounds, sparks, and a lot more punch
  • attacks and enemy hits feel a bit tighter

aaaand i’m still not 100% happy with it either. i think it’s still a bit too floaty for my liking, but we’re slowly getting there!

i also started prototyping the first ability, called rain blade. normal hits and successful parries fill up a small rain meter, which can then be spent on a ranged attack. it definitely needs more work and balancing, but i like the direction so far—especially from a vibe perspective :D

still lots to do, but we’ll slowly get there

p.s. — attaching an example of a parry against the boss :D

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